Ethereum Classic is an open, decentralized, and permissionless public blockchain, that aims to fulfill the original promise of Ethereum, as a platform where smart contracts are free from third-party interference. ETC prioritizes trust-minimization, network security, and integrity. All network upgrades are non-contentious with the aim to fix critical issues or to add value with newly proposed features; never to create new tokens, or to bail out flawed smart contracts and their interest groups.
Loopring: zkRollup Protocol for Scalable DEXes and Payments on Ethereum
Loopring is an Ethereum layer 2 solution: an open protocol for building high-performance, non-custodial exchanges and payment applications on Ethereum. Our infrastructure leverages zkSNARKs to scale throughput, lower cost, and build DEXs & payment apps that feel as performant as centralized alternatives - with 100% Ethereum security guarantees.
I just calculated the bitcoin market cap in the peak of December 2013 and in the peak of June 2016 in euros and the marketcap actually was higher in June 2016.
This comes a little bit late, but here it is. The euro is the second largest currency in the world and I haven't read anything about it, which is not surprising because all the market cap charts are displayed in USD. So here's the Math:
Peak euro price Mt.Gox in euros in december 2013: €899.
Amount of bitcoins in circulation at that time: 12.076.000
Total market cap €10.856.000.000
Peak euro price Kraken in euros in june 2016: €696.
Amount of bitcoins in circulation at that time: 15.661.000
Total market cap €10.900.000.000
The real milestone is if we break the record high of the major currencies of a bitcoin, but this is quite the milestone and worth mentioning.
A complete list of everything our PMC has to do in Tarkov
Have you ever wondered the insane amount of suffering our PMC has to endure to complete every quest in the game and have the Hideout maxed out? Well, wonder no longer, because I've done the math. Disclaimer: Long post ahead. I've used guides, data and analysis by other content creators, like Pestily, Europino and Questalace, as well as the all-mighty Tarkov Wiki to make this list. The resulting data should reflect the almost-perfect 100% Tarkov Speedrun starting with a Standard Account at the end of 12.7. I don't know if this has been done before, so cut me some slack for any inconsistencies, as I did this for fun. Killing: The PMCs character arc will take our poor USECs and BEARs from battle-tested veterans to blood-thirsty killing machines the likes of Atila, with an indescribable amount of mental and physical trauma. This is all on the traders, who force us to commit genocide just to gain a standing with them. Here is the ranking:
Mechanic: He just wants to farm bitcoins and assemble weapons in peace. He is responsible for the lowest bodycount of all the traders, at 0 Scavs and 12 PMCs /12 total
Therapist: In a OSHA-violating effort to overwork the hospital's mortician, this twisted practitioner will make us take the lives of 45 Scavs and 0 PMCs /45 total
Skier: Turns out the most notorious mobster of the Tarkov underworld isn't as bad as we all imagined. His quests will grant him a seat at the Hague, nontheless, after ordering the execution of 20 Scavs and 40 PMCs /60 total
Peacekeeper: There is no better way of keeping peace than eliminating all the warring factions I guess. This war criminal will taint the UNTAR reputation for decades, after demanding the scalps of 75 Scavs and 0 PMCs /75 total
Ragman: This American-psycho wannabe deserves life without parole at Russia's most dangerous prison. 125 Scavs and 0 PMCs weight on his conscience / 125 total
Jaeger: It seems the Huntsman Path leads to a mass grave. This old man wants organic compost for his garden, so he demands the corpses of 116 Scavs and 32 PMCs to be laid on his doorstep / 148 total
Prapor: The Russian military hasn't had such a prolific enemy combatant-squanching commander since Georgy Zhukov. 107 Scavs and 82 PMCs. Dozens upon dozens of unmarked graves will litter the wasteland of Tarkov / 189 total
This totals to a staggering 488 Scavs and 166 PMCs.654 mothers will mourn the deaths of their sons, as you long surpass Simo Häyhä as the most effective soldier in recorded history. Use, place, find in raid or deliver: Apart from sustaining irreparable psychological damage as the bringer of so much death, your PMC is also expected to retrieve a back-breaking amount of loot for his Hideout and the 7 Traders of the Apocalypse. From life-saving devices to mere cigarettes, your PMC will have to.
Deliver 12 special items (the bronze pocket watch, gilded zibbo lighter...)
Deliver 27 secure cases, books, letters and the likes
Place 71 GPS markers, WIFI cameras, Jammers and Multitools
Find 47 different locations
Collect 66 medical or food items
Collect 49 clothing items and armor pieces
Deliver 55 weapons
Deliver 21 dogtags
Deliver and Collect a truckload of loose loot, with an ever-expanding shopping list of 652 items
Pay 13,867,000 roubles, 27,500 dollars and 215,000 euros of full-on extortion
Skills: After all this Devil wears Prada reenactment, your PMC is faced with a Sisyphus-like destiny. You need to improve your skills until you get to Health level 9, Stress Resistance level 6, Sniper level 9, Memory level 8, Searching level 9, Charisma level 10, Vitality level 5, Endurance level 2, Attention level 3, Metabolism level 3 and Strength level 2. Some of this skills improve others, so let's start by the independent ones and asume you can completely avoid the deminishing returns mechanic.
Metabolism: You can gain around 3 skill points for a complete dehydration-hydration cycle: 100-0-100. The fastest way to achieve this is to gulp down 20 full jars of mayonnaise, that would be 10Kg of mayo, followed by 20 litres of water.
Sniper: To please your quest-giving overlords, your PMC will have to topload over 4,500 rounds on a sniper rifle. That would be over 100kg of LPS Gzh ammo, at a 401k-destroying price of 1,280,00 roubles in the flea market.
Memory, Search, Charisma and Attention: This 4 skills improve at the same time, by searching bodies and looting containers. As far as I know, you can actively get points in all of them except for Memory, that derives the XP points from the other 3. Long story short, with an average of 0.1 skill points per object found and looted, and 550 total points to get, your PMC will have to loot everything that is not bolted to the floor, ransack and leave stripped clean over 5.500 containers and bodies. A one-man locust plague.
Endurance: You gain XP for sprinting while not-overencumbered. Based on the data I checked, you need to run for roughly 30km. Usain Bolt ran at 44km/h, so let's asume our battle-hardened PMC can run at a 30km/h max for the sake of simplicity. That means an hour of non-stop full-sprint.
Stress Resistance: The fastest way to increase this skill is by receiving damage, and the most consistent way of receiving damage is by placing yourself over a fire, like the ones on Shoreline. At roughly 3 skill points every 30 seconds of flame-induced agony, and a goal of 210 points, you will need to withstand this torture for 34 minutes like a rotisserie chicken. Nothing will stress you after that!
Strength: The most common way of leveling this skill is by walking while overweight. With 0.1 skill points every 23 seconds, with no FP-100 filter and 50kg of shotgun shells in your backpack, this would take 1:55 hours of non-stop walking. Asuming the normal human walks at a 5km/h pace, that means our PMC has to walk the knee-shattering distance of 10km while carrying around 60% of their bodyweight.
Vitality: The most horrendous of them all. To increase vitality you need to suffer, scream and bleed. The most viable way to increase your Vitality is by crawling through barbed wire. This atrocity of a device makes around 10 damage per second. You level 1 point for every 100 points of damage taken. As we are aiming to get 150 points of XP, we will need to fillet ourselves for 1,500 seconds. That's 25 minutes of torture. At a crawling speed of 2km/h, that means our PMC will have to drag his balls over more than 800 meters of barbed wire.
Health: The 3 previous skills give 25% of their XP to this one, so by leveling all of them to their respective threshold, we would be sitting at around 50 Health skill points. As throwing 10 grenades gives us 0.5 skill points, and we are aiming for 500 skill points, we would need to throw over 10,000 nades. That's 76,000,000 roubles in Zarya stun grenades alone.
And that's it. You want to escape Tarkov? Pay the toll! Edit: Some pesky typos Edit 2: Fixed the results of the Vitality skill, thanks to Erkeric for the correction
Rick Falkvinge, Internet activist and leader of the Swedish Pirate Party: The Toy-Hungry Multimillionaire Market That’s Completely Underserved - Way too few stores are willing to sell to people who have Bitcoin fortunes that equal millions in dollars, euros, and other national currencies
How do most of you feel about alt-coins, do you subscribe to the one crypto-currency view(i.e. only bitcoins), or the crypto-market view(multiple similar to how you have dollars, pounds, and euros)
How do most of you feel about alt-coins, do you subscribe to the one crypto-currency view(i.e. only bitcoins), or the crypto-market view(multiple similar to how you have dollars, pounds, and euros)? So do you think only bitcoins will succeed, and the rest are useless ripoffs, or that a few/several currencies will succeed. Personally I think at least three or four will succeed, and that will be good for bitcoin, as the existence of multiple currencies will further separate bitcoin from services such as credit cards and paypal.(i.e. from being a brand to being an actual currency). What are your thoughts?
Gavin Andresen: "Namecoin might have been successful if its designers had focused on the market for domain names instead of confusing it with the market for money; Namecoin .bit domains should have been bought and sold using Bitcoins or euros or whatever currency is most convenient."
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Bitcoin Clown World #489 - Markets Stable As Housing Sales ...
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